4th Rank
Different values: 147
=====================================
object {4th Rank}
    _id : string {4th Rank._id} (all different values)
    folder : string {4th Rank.folder} (same value: 7cyoYPoPYA01mErU)
    img : string {4th Rank.img} (144 different values)
    name : string {4th Rank.name} (all different values)
    system : object {4th Rank.system}
        [area] : object {4th Rank.system.area}
            type : string {4th Rank.system.area.type} (5 different values)
                emanation (x9)
                burst (x18)
                cone (x1)
                line (x4)
                square (x1)
            value : integer {4th Rank.system.area.value} (9 different values)
                10 (x8)
                20 (x10)
                30 (x5)
                60 (x4)
                15 (x2)
                50 (x1)
                5 (x1)
                100 (x1)
                120 (x1)
        cost : object {4th Rank.system.cost}
            value : string {4th Rank.system.cost.value} (same value: )
        counteraction : boolean {4th Rank.system.counteraction} (2 different values)
            False (x144)
            True (x3)
        damage : object {4th Rank.system.damage}
            [0] : object {4th Rank.system.damage.0}
                applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.0.formula} (14 different values)
                    4d6 (x2)
                    8d4 (x1)
                    6d6 (x2)
                    4d10 (x1)
                    3d12 (x1)
                    2d6 (x2)
                    3d6 (x2)
                    8d6 (x4)
                    2d8 (x1)
                    2d10 (x1)
                    10d8 (x1)
                    3 (x1)
                    1d6 (x1)
                    4d4 (x1)
                kinds : array<string> {4th Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values)
                        damage (x20)
                        healing (x1)
                [materials] : array<> {4th Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.0.type} (10 different values)
                    mental (x3)
                    void (x3)
                    piercing (x4)
                    spirit (x1)
                    electricity (x1)
                    fire (x2)
                    bludgeoning (x4)
                    sonic (x1)
                    slashing (x1)
                    vitality (x1)
            [CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0}
                applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: 6d6)
                kinds : array<string> {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: piercing)
            [Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG}
                applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False)
                category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: persistent)
                formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: 1d6)
                kinds : array<string> {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: bleed)
            [gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6}
                applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: 4d6)
                kinds : array<string> {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds}
                    Length: min=2 max=2
                    Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values)
                        damage (x1)
                        healing (x1)
                materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: vitality)
            [pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp}
                applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10)
                kinds : array<string> {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic)
            [1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd}
                applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6)
                kinds : array<string> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning)
            [YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU}
                applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6)
                kinds : array<string> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning)
            [wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3}
                applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8)
                kinds : array<string> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold)
            [tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3}
                applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6)
                kinds : array<string> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing)
            [gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2}
                applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6)
                kinds : array<string> {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing)
                materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
            [Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B}
                applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6)
                kinds : array<string> {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: force)
            [sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4}
                applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: 6d6)
                kinds : array<string> {4th Rank.system.damage.sekWqUllit48HRC4.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: poison)
            [1] : object {4th Rank.system.damage.1}
                applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.1.formula} (2 different values)
                    2d8 (x1)
                    4d4 (x1)
                kinds : array<string> {4th Rank.system.damage.1.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.1.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.1.type} (2 different values)
                    piercing (x1)
                    void (x1)
            [SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF}
                applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8)
                kinds : array<string> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing)
            [wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV}
                applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: 4d8)
                kinds : array<string> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: healing)
                materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: untyped)
            [fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro}
                applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10)
                kinds : array<string> {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit)
            [kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I}
                applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: 5d10)
                kinds : array<string> {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: slashing)
            [VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3}
                applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: 5d6)
                kinds : array<string> {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: spirit)
            [zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC}
                applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: 3d6)
                kinds : array<string> {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: poison)
            [sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr}
                applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: 4d4)
                kinds : array<string> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: mental)
            [wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm}
                applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False)
                [category] : mixed
                formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: 5d6)
                kinds : array<string> {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds}
                    Length: min=1 max=1
                    Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: damage)
                materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials}
                    Length: min=0 max=0
                    Value type: mixed
                type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: fire)
        [defense] : object {4th Rank.system.defense}
            [save] : object {4th Rank.system.defense.save}
                basic : boolean {4th Rank.system.defense.save.basic} (2 different values)
                    False (x57)
                    True (x18)
                statistic : string {4th Rank.system.defense.save.statistic} (3 different values)
                    reflex (x16)
                    will (x31)
                    fortitude (x28)
            [passive] : object {4th Rank.system.defense.passive}
                statistic : string {4th Rank.system.defense.passive.statistic} (same value: fortitude-dc)
        description : object {4th Rank.system.description}
            value : string {4th Rank.system.description.value} (all different values)
        duration : object {4th Rank.system.duration}
            sustained : boolean {4th Rank.system.duration.sustained} (2 different values)
                False (x125)
                True (x22)
            value : string {4th Rank.system.duration.value} (19 different values)
                1 minute (x48)
                5 minutes (x4)
                 (x37)
                Varies (x1)
                varies (x17)
                10 minutes (x13)
                1 hour (x7)
                3 rounds (x2)
                until your next daily preparations (x4)
                until the end of your next turn (x1)
                5 rounds (x1)
                8 hours (x2)
                20 minutes (x1)
                until you next perform your daily preparations (x1)
                24 hours (x4)
                1 day (x1)
                unlimited (x1)
                until the next time you make your daily preparations (x1)
                1 round (see text) (x1)
        level : object {4th Rank.system.level}
            value : integer {4th Rank.system.level.value} (same value: 4)
        publication : object {4th Rank.system.publication}
            license : string {4th Rank.system.publication.license} (2 different values)
                ORC (x56)
                OGL (x91)
            remaster : boolean {4th Rank.system.publication.remaster} (2 different values)
                True (x76)
                False (x71)
            title : string {4th Rank.system.publication.title} (34 different values)
        range : object {4th Rank.system.range}
            value : string {4th Rank.system.range.value} (13 different values)
                 (x47)
                touch (x31)
                30 feet (x23)
                60 feet (x16)
                500 feet (x3)
                120 feet (x19)
                0 feet (x1)
                1 mile (x2)
                60 feet (see text) (x1)
                40 feet (x1)
                planetary (x1)
                100 feet (x1)
                20 feet (x1)
        requirements : string {4th Rank.system.requirements} (2 different values)
             (x146)
            one vial of holy water (x1)
        rules : ###FoundryRulesObject###
        target : object {4th Rank.system.target}
            value : string {4th Rank.system.target.value} (31 different values)
        time : object {4th Rank.system.time}
            value : string {4th Rank.system.time.value} (8 different values)
                2 (x107)
                reaction (x4)
                3 (x15)
                2 or 3 (x2)
                1 minute (x6)
                10 minutes (x9)
                1 (x3)
                1 hour (x1)
        traits : object {4th Rank.system.traits}
            rarity : string {4th Rank.system.traits.rarity} (3 different values)
                common (x88)
                rare (x21)
                uncommon (x38)
            traditions : array<string> {4th Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {4th Rank.system.traits.traditions.[]} (4 different values)
                    arcane (x99)
                    primal (x69)
                    divine (x56)
                    occult (x92)
            value : array<string> {4th Rank.system.traits.value}
                Length: min=1 max=7
                Value type: string {4th Rank.system.traits.value.[]} (51 different values)
            [selected] : mixed
                object {4th Rank.system.traits.selected}
                    emotion : string {4th Rank.system.traits.selected.emotion} (same value: Emotion)
                    enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: Enchantment)
                    incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
                    mental : string {4th Rank.system.traits.selected.mental} (same value: Mental)
                array<> {4th Rank.system.traits.selected}
                    Length: min=0 max=0
                    Value type: mixed
        [heightening] : object {4th Rank.system.heightening}
            [damage] : object {4th Rank.system.heightening.damage}
                [0] : string {4th Rank.system.heightening.damage.0} (10 different values)
                    1d6 (x6)
                    2d4 (x1)
                    3d6 (x1)
                    1d10 (x2)
                    4d12 (x1)
                    2d6 (x5)
                    1d8 (x1)
                    2d8 (x1)
                    1 (x1)
                    1d4 (x1)
                [CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: 3d6)
                [Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: 1d6)
                [gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: 2d6)
                [pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10)
                [YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6)
                [wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8)
                [tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6)
                [sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6)
                [1] : string {4th Rank.system.heightening.damage.1} (2 different values)
                    1d8 (x1)
                    1d4 (x1)
                [SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8)
                [wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: 1d8)
                [fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10)
                [kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: 1d10)
                [VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: 1d6)
                [zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: 3d6)
                wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: 2d6)
            [interval] : integer {4th Rank.system.heightening.interval} (3 different values)
                1 (x22)
                2 (x12)
                4 (x1)
            [type] : string {4th Rank.system.heightening.type} (2 different values)
                interval (x35)
                fixed (x10)
            [levels] : object {4th Rank.system.heightening.levels}
                [8] : object {4th Rank.system.heightening.levels.8}
                    target : object {4th Rank.system.heightening.levels.8.target}
                        value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values)
                            10 creatures (x2)
                            5 willing creatures (x1)
                            up to 5 animals. (x1)
                            3 creatures (x1)
                [6] : object {4th Rank.system.heightening.levels.6}
                    [target] : object {4th Rank.system.heightening.levels.6.target}
                        value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values)
                            up to 5 creatures (x1)
                            2 creatures (x1)
                [10] : object {4th Rank.system.heightening.levels.10}
                    [damage] : object {4th Rank.system.heightening.levels.10.damage}
                        gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
                            applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10)
                            materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
                    target : object {4th Rank.system.heightening.levels.10.target}
                        value : string {4th Rank.system.heightening.levels.10.target.value} (same value: 4 creatures)
                [7] : object {4th Rank.system.heightening.levels.7}
                    [damage] : object {4th Rank.system.heightening.levels.7.damage}
                        gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
                            applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8)
                            materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
                    target : object {4th Rank.system.heightening.levels.7.target}
                        value : string {4th Rank.system.heightening.levels.7.target.value} (same value: up to 5 creatures)
                [5] : object {4th Rank.system.heightening.levels.5}
                    range : object {4th Rank.system.heightening.levels.5.range}
                        value : string {4th Rank.system.heightening.levels.5.range.value} (same value: 1 mile)
            [area] : integer {4th Rank.system.heightening.area} (same value: 0)
        [overlays] : object {4th Rank.system.overlays}
            [Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN}
                _id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN)
                name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies))
                overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override)
                sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
                system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system}
                    damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage}
                        2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
                            applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6)
                            materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire)
                    defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense}
                        save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save}
                            basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
                            statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude)
                    heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening}
                        damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
                            2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6)
                        interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
                        type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval)
            [OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1}
                _id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1)
                name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants))
                overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override)
                sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
                system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system}
                    damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage}
                        6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
                            applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
                            [category] : mixed
                            formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6)
                            materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing)
                        Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
                            applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
                            category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent)
                            formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6)
                            materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
                                Length: min=0 max=0
                                Value type: mixed
                            type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire)
                    defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense}
                        save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
                            basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
                            statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex)
                    heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
                        damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
                            6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6)
                            Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0)
                        interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
                        type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval)
            9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE}
                name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
                overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
                sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
                system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system}
                    area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area}
                        type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
                        value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
            mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m}
                name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
                overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
                sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
                system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system}
                    area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area}
                        type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
                        value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
    type : string {4th Rank.type} (same value: spell)